    <div class="refentry" id="glFramebufferRenderbuffer">
      <div class="titlepage"></div>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glFramebufferRenderbuffer — attach a renderbuffer as a logical buffer to the currently bound framebuffer object</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">GLsync <strong class="fsfunc">glFramebufferRenderbuffer</strong>(</code>
              </td>
              <td>GLenum <var class="pdparam">target</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">attachment</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">renderbuffertarget</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint <var class="pdparam">renderbuffer</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>target</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the framebuffer target. <em class="parameter"><code>target</code></em> must be <code class="constant">GL_DRAW_FRAMEBUFFER</code>,
                    <code class="constant">GL_READ_FRAMEBUFFER</code>, or <code class="constant">GL_FRAMEBUFFER</code>. <code class="constant">GL_FRAMEBUFFER</code>
                    is equivalent to <code class="constant">GL_DRAW_FRAMEBUFFER</code>.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>attachment</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the attachment point of the framebuffer.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>renderbuffertarget</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the renderbuffer target and must be <code class="constant">GL_RENDERBUFFER</code>.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>renderbuffer</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the name of an existing renderbuffer object of type <em class="parameter"><code>renderbuffertarget</code></em> to attach.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            <code class="function">glFramebufferRenderbuffer</code> attaches a renderbuffer as one of the logical buffers of the
            currently bound framebuffer object. <em class="parameter"><code>renderbuffer</code></em> is the name of the renderbuffer object
            to attach and must be either zero, or the name of an existing renderbuffer object of type <em class="parameter"><code>renderbuffertarget</code></em>.
            If <em class="parameter"><code>renderbuffer</code></em> is not zero and if <code class="function">glFramebufferRenderbuffer</code> is
            successful, then the renderbuffer name <em class="parameter"><code>renderbuffer</code></em> will be used as the logical buffer
            identified by <em class="parameter"><code>attachment</code></em> of the framebuffer currently bound to <em class="parameter"><code>target</code></em>.
        </p>
        <p>
            The value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code> for the specified attachment point is
            set to <code class="constant">GL_RENDERBUFFER</code> and the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code>
            is set to <em class="parameter"><code>renderbuffer</code></em>. All other state values of the attachment point specified by
            <em class="parameter"><code>attachment</code></em> are set to their default values. No change is made to the state of the renderbuuffer
            object and any previous attachment to the <em class="parameter"><code>attachment</code></em> logical buffer of the framebuffer
            <em class="parameter"><code>target</code></em> is broken.
        </p>
        <p>
            Calling <code class="function">glFramebufferRenderbuffer</code> with the renderbuffer name zero will detach the image, if any,
            identified by <em class="parameter"><code>attachment</code></em>, in the framebuffer currently bound to <em class="parameter"><code>target</code></em>.
            All state values of the attachment point specified by attachment in the object bound to target are set to their default values.
        </p>
        <p>
            Setting <em class="parameter"><code>attachment</code></em> to the value <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code> is a special
            case causing both the depth and stencil attachments of the framebuffer object to be set to <em class="parameter"><code>renderbuffer</code></em>,
            which should have the base internal format <code class="constant">GL_DEPTH_STENCIL</code>.
        </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not one of the accepted tokens.
        </p>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>renderbuffertarget</code></em> is not <code class="constant">GL_RENDERBUFFER</code>.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if zero is bound to <em class="parameter"><code>target</code></em>.
        </p>
      </div>
      {$pipelinestall}{$examples}
      <div class="refsect1" id="versions">
        <h2>API Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; "/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">

            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="3">
                <span class="bold"><strong>OpenGL ES API Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">glFramebufferRenderbuffer</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glGenFramebuffers"><span class="citerefentry"><span class="refentrytitle">glGenFramebuffers</span></span></a>,
            <a class="citerefentry" href="glBindFramebuffer"><span class="citerefentry"><span class="refentrytitle">glBindFramebuffer</span></span></a>,
            <a class="citerefentry" href="glGenRenderbuffers"><span class="citerefentry"><span class="refentrytitle">glGenRenderbuffers</span></span></a>,
            <a class="citerefentry" href="glFramebufferTexture"><span class="citerefentry"><span class="refentrytitle">glFramebufferTexture</span></span></a>,
            <a class="citerefentry" href="glFramebufferTexture2D"><span class="citerefentry"><span class="refentrytitle">glFramebufferTexture2D</span></span></a>,
            <a class="citerefentry" href="glFramebufferTextureLayer"><span class="citerefentry"><span class="refentrytitle">glFramebufferTextureLayer</span></span></a>
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright © 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
        </p>
      </div>
    </div>
